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DesignFix Design Studio

Digital design

Screen design has its own constraints: the file has to be small enough to load, sharp enough on a high-density display, and readable on a phone held at arm's length. Those are usually decided by how the graphic is built, not how it looks in the design file.

What this covers

What we work on in digital design

  • Website graphics

    Headers, banners, section imagery, icons and illustrative assets, exported at the sizes and formats a site needs.

  • Digital advertising

    Display ads in the exact dimensions a platform requires, within its file-size limits.

  • Social media assets

    Profile images, covers, post templates and story graphics per platform, allowing for how each one crops.

  • Presentations and thumbnails

    Slide layouts, diagrams, and video thumbnails built to stay legible at the size they're actually shown.

Projects that fit here

Examples of the kind of thing people send us. If yours isn’t on the list, describe it anyway.

  • A website header that stays sharp on a high-density display without being a huge file
  • A display advert produced in every required size for a campaign
  • Social templates a team can reuse without redesigning each post
  • A presentation made visually consistent from mismatched slides
  • A video thumbnail that is still readable at list size
  • Icons and small assets built to a consistent visual weight

Who this tends to be for

  • Businesses with a website to fill

    Imagery and graphics that match the brand rather than looking like stock chosen at random.

  • Anyone advertising online

    Where the platform dictates exact dimensions and file sizes and rejects anything else.

  • Teams posting regularly

    Templates are usually a better answer than commissioning each post separately.

Why screen graphics need building, not just designing

A digital graphic has a second life after the design is finished: it has to be exported. That step decides more about the result than most people expect.

Density is the first issue. Modern phones and laptops pack far more pixels into the same space than the dimensions suggest, so a graphic exported at its nominal size looks soft on a good screen. Exporting larger and letting the browser scale it down is the fix — but do that carelessly and you have a page that takes seconds to load.

Format is the second. Flat graphics with few colours, photographs, and images needing genuine transparency each want a different format, and choosing wrong can multiply the file size for no visible benefit. The right choice depends on what the image actually contains.

Cropping is the third, and it's the one that bites on social platforms. Each one crops differently in different places — a profile image squeezed into a circle, a cover cut down on mobile, a post shown square in a feed and tall in a story. A design that ignores this loses exactly the part that mattered.

We build with those in mind and hand over assets that are actually usable, rather than a picture of the design.

How it works

From a sentence to a finished design

  1. Step 1

    Tell us what you need

    One or two sentences is enough to start. You don't have to know what the work is called or which category it belongs in.

  2. Step 2

    We discuss the project

    We ask what we need to know — where it will be used, what size, what it has to work on — and tell you honestly what is and isn't possible.

  3. Step 3

    Share files or references

    Send the artwork you already have, a photo, a sketch, or examples of the look you're after. Files go straight into private storage.

  4. Step 4

    You get a custom offer

    A written scope and a fixed price for your project specifically. Nothing is charged and nothing is started until you accept it.

  5. Step 5

    Approve and pay

    Accepting the offer creates the order and takes you to payment. Decline it or ignore it and nothing happens.

  6. Step 6

    We complete the design

    The work runs through the same production and delivery process as every other DesignFix order, with revisions included in the scope.

What to send us

You don't need to know what to ask for

None of this is required, and a single sentence is enough to start. It's simply what tends to be useful, so a first message doesn't turn into three.

  • Whatever artwork you have

    The file itself, however rough — an export, a screenshot, a photo of something printed, or the version a supplier rejected.

  • A reference or a sketch

    Something you like the look of, a rough drawing, or an existing design you want the new work to sit alongside.

  • Where it's going

    The product, the size, and the process if you know it. Print, garment, screen or sign changes what the artwork has to be.

  • Any specification you were given

    A printer's requirements, a supplier's template, or the rejection message you received — that usually says exactly what needs fixing.

  • Colours and brand material

    Existing brand colours, fonts or guidelines, so new work matches what you already have.

  • What you want changed

    A sentence is enough. "Make this printable", "this needs to work on a dark shirt", "I want something like this but ours".

Questions

Common questions

Tell us what you need

Describe the project in a sentence or two. We’ll ask what we need to know, then send a written scope and a fixed price before anything is charged.